It sounds intimidating, but stats are clearly displayed to show the benefits and trade-offs of each new part.įor instance, an AC with lightweight reverse-joint legs is agile and jumps high, but has low defence and less likely to wield heavy firepower one with big tank treads is slow but high on defence. Tutorials pop up regularly, and optional training missions carefully explain the different mechanics.Ĭredits earned by completing missions let you buy new parts for your AC, which not only drastically change their appearance but also their traversal and combat style. It’s definitely a more hardcore robot sim than the arcade mech action of Exoprimal, but the game does a terrific job of teaching the basics through the first chapter. The notorious ‘crab grip’ control scheme of the old Armored Core games is long gone, replaced with intuitive inputs that map your endless combination of energy swords, plasma rifles, machine guns and bazookas to the shoulder buttons and triggers.Įach high-tech machine brings some helpful UI and audio feedback, such as an automated voice warning you when your AP (health) has dropped to a certain percentage, or a chime a bit like a plane’s seat belt alert when you’re out of EN (stamina). Boosters give full omnidirectional control, for more manoeuvrability than one of From’s fantasy RPG characters. You might imagine piloting a hulking war machine would be slow and cumbersome, but your Armored Core (or AC for short) is actually pretty agile.
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